Large Town: Eg Ruldzaf Zÿrkt

Eg Ruldzaf Zÿrkt

Eg Ruldzaf Zÿrkt
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceYuttul̄ Kingdom
Sub ProvenceQëyaîvîsêni County
RegionÁdi-äké Forest
Founded1226
Community LeaderJarl Snaithu Raycqug
Area6 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1424 m (4671 ft)
Average Yearly Precipitation251 cm/y (98 in/y)
Population1593
Population Density265 people per km2 (796 people per mi2)
Town AuraSummoning
Naming
Native nameEg Ruldzaf Zÿrkt
Pronunciation/ruldˈzaf/ /zirkt/
Direct Translation[central] [princess]
Translation[Not Yet Translated]

Eg Ruldzaf Zÿrkt (/ruldˈzaf/ /zirkt/ [central] [princess]) is a subtropical Large Town located in Qëyaîvîsêni County, Yuttul̄ Kingdom, within the United Kingdom of Undermountain.

The name Eg Ruldzaf Zÿrkt is derived from the Dwarven language, as Eg Ruldzaf Zÿrkt was founded by Ghrebeng Rebhal̄qug, who was culturaly Dwarvern.

Climate

Eg Ruldzaf Zÿrkt has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 16°C (60°F). Eg Ruldzaf Zÿrkt receives an average of 251 cm/y (98 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg Ruldzaf Zÿrkt covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1424 m (4671 ft) above sea level.

Overview

Eg Ruldzaf Zÿrkt was founded durring the early 13th century in spring of the year 1226, by Ghrebeng Rebhal̄qug. The establishment of Eg Ruldzaf Zÿrkt was somewhat plagued by a lack of willing colonists, leading to Ghrebeng Rebhal̄qug electing to pay people to resettle in Eg Ruldzaf Zÿrkt.

Eg Ruldzaf Zÿrkt was built using the conventions of Dwarvern durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Eg Ruldzaf Zÿrkt is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Eg Ruldzaf Zÿrkt is buildings are arranged arround a single spacious cobblestone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The town's timber-based walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Eg Ruldzaf Zÿrkt has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Eg Ruldzaf Zÿrkt’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Eg Ruldzaf Zÿrkt has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Eg Ruldzaf Zÿrkt. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Eg Ruldzaf Zÿrkt's parks.

Eg Ruldzaf Zÿrkt has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Ruldzaf Zÿrkt.

Eg Ruldzaf Zÿrkt has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Ruldzaf Zÿrkt has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Eg Ruldzaf Zÿrkt has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Ruldzaf Zÿrkt has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Ruldzaf Zÿrkt has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Ruldzaf Zÿrkt's public wards, blessings, and other arcane systems.

Eg Ruldzaf Zÿrkt has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Eg Ruldzaf Zÿrkt's natural decorations nor waterways.

Eg Ruldzaf Zÿrkt has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Eg Ruldzaf Zÿrkt has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Religious leaders are influential in almost any community, but in Eg Ruldzaf Zÿrkt they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Eg Ruldzaf Zÿrkt's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, spring is skipped in Eg Ruldzaf Zÿrkt.

The Skunk near Eg Ruldzaf Zÿrkt are known to be almost tame, such that they can be put to domestic use.

Eg Ruldzaf Zÿrkt's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Abjuration energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6435 m2
    • Cattle and Similar Creatures: 398
    • Poultry: 4779
    • Swine: 318
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 159

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 8
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 4
  • Restaurateur: 7
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 5
  • Military Officers: 6

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 10
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

513 of Eg Ruldzaf Zÿrkt's population work within a Foundational Occupation.

1001 of Eg Ruldzaf Zÿrkt's population do not work in a formal occupation, but do contribute to the local economy. 79 (5%) are noncontributers.

Points of Interest

The center of Eg Ruldzaf Zÿrkt's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from an attack. Eg Ruldzaf Zÿrkt's militia's elite squad is named after .

History